Wednesday, February 29, 2012

A kaleidoscopic slide show REVIEW

David Pogue The New York Times Media Group
International Herald Tribune
08-21-2008
A kaleidoscopic slide show REVIEW
Byline: David Pogue The New York Times Media Group
Edition: 3
Section: FINANCE/BUSINESS

How do you describe a place? How do you express its essence to people who aren't there?

You use the best technology you have available.
In the beginning, there was the printed word ("Dear Queen Isabella: You gotta see this place!"). Then there was audio ("My God, it's full of stars!"). Eventually, photos ("That's us in Hawaii. Or is it Cape Cod?").

This week, Microsoft introduced yet another way to represent a place: Photosynth. This sophisticated technology does a simple thing. It turns a bunch of overlapping photos into a 3-D panorama.

The result, called a photosynth, is a little bit like a virtual world. You can move sideways, up or down into neighboring photos. You can turn around to look behind you. And at any time, you can zoom forward incredibly far into a photo, since it retains all of its original, multi-megapixel resolution.

Creating a photosynth is free and automatic. All you do is go to www.photosynth.net, click to install the necessary Web-browser plug- in and start uploading your photos. (You need a Windows PC and either Internet Explorer or Firefox 3. A Mac version is under development.)

Photosynth is brought to you by a 15-person team at Microsoft Research, a division of Microsoft whose projects aren't expected to generate income. This team hopes that the popularity of Photosynth will explode, that it will actually become a new medium. In fact, someday Microsoft hopes to design a way to connect these photosynths, eventually building a complete photographic, navigable, digital version of our real world.

In the meantime, Photosynth is a great way to visit a place before you go there, to remember a place after you've been there, or to show your inner sanctum to the whole world. It's also great for museums, galleries, and anyplace else where extremely close-up inspection by the masses would be desirable, but not otherwise practical. And it doesn't take much imagination to see how Photosynth might appeal to real estate agents.

In a Photosynth demonstration at the annual Technology, Entertainment, Design, or TED, conference last year, the presenter impressed the crowd with a photosynth of the Notre Dame Cathedral in Paris, made up of photos mined from Flickr. In other words, Microsoft had created a seamless, successful photosynth using hundreds of existing photos, taken by different people at different times using all kinds of cameras.

That, frankly, is a far more amazing prospect than what Photosynth is today. If using existing Web photos were an option, you could have a substantial amount of the world photosynthed already.

But for technical and legal reasons, Microsoft has backed away from that approach. Now you have to take the pictures yourself, expressly for the purpose of photosynthing.

You have to take lots and lots of overlapping pictures. Ideally, every inch of the room or space should be included in at least three photos. Stand at each corner of the room and sweep the interior, snapping away; then repeat while standing against the wall. Stand on chairs, walk to a new spot, walk up close to interesting objects.

Eventually, your photosynth will be given a "synthiness" score, meaning the degree of recognizable overlap. The synthiness determines how seamlessly your 3-D panorama flows from view to view. You can also walk completely around a stationary object, taking at least 24 photos. Later, you'll be able to examine that object online by rotating it using a doughnut-shaped scroll bar.

Once you've transferred the photos to your PC, you sign in to Photosynth and click the Create Photosynth button. Technically, your PC, not the Web site, does the massive number crunching necessary to figure out how all of these photos relate to each other, so the speed of the analysis-and-uploading process depends on your computer's horsepower.

When it's all over, your photosynth is live on the Web, visible for all to see.

It's amazing how the software figures out how your photos fit together, even though they're taken at different angles, zoom amounts, exposures and so on.

It's also amazing how, when you're exploring the resulting photosynth, the full resolution of the original photos is available. You can zoom in, and in, and in, revealing more and more detail along the way. In one example on the Photosynth site, you start in the marbled gallery of the National Archives building in Washington - and you can zoom all the way in to the words "We the People" on the Constitution in its display case.

This is one major difference between Photosynth and QuickTime VR, the Apple technology that has been around for years. You can zoom in slightly in a QuickTime scene, but you can't fly nearly infinitely into one of the component photos. There are other differences: Making a QuickTime VR scene requires a special, 360-degree tripod apparatus and commercial software. And a QuickTime VR scene is rooted to one spot; you can't freely walk through a space, as you can with Photosynth.)

So yes, it's amazing. But in its current version ("beta, or 1.0, or whatever you want to call it," as the Web site puts it), Photosynth is also very frustrating.

It's frustrating to create a photosynth, because there's no easy way to track whether, in fact, you've covered every inch of your space in three different photos. You pretty much don't know that you've failed until you've uploaded all the pictures and discovered blank spots or clumps of detached photos.

It's also incredibly frustrating to navigate a photosynth. There are three ways to move around in your 3-D space: drag or click the mouse, use the arrow keys or press letter keys. But depending on the photosynth itself, what you press may not be what you get. If you press the up-arrow key, hoping to look upward, you may suddenly find yourself teleported to a totally different part of the room. That can happen, Microsoft explains, if that other photo is the only one showing a patch of ceiling. Well, fine, but it's totally disorienting.

At other times, you might want to scroll to the right, where you know there's another, overlapping photo - but all you get is black space and a bunch of white, dusty pixels known as the "point cloud." That's because Microsoft has decided that once you're zoomed in to a photo enough that it fills the screen, you can't scroll to any other photo until you zoom back out. Frustrating.

These annoyances add up to the most frustrating thing of all: Photosynth's photocentric nature. I've probably made it sound as though a photosynth gives you a seamless virtual environment, but it's really not that; the component photos very much retain their "photoness." You see their outlines flicker into view as you move your mouse around a scene. Photos aren't actually knit together; one just fades into the next.

Finally, only one photo is ever in sharp focus at a time; neighboring photos are blurred and dimmed, which thoroughly destroys the illusion of being in a virtual space.

Even so, Photosynth is wicked cool, and it will find all kinds of new uses. At the very least, it marks another milestone in the evolution of place-description technologies. Until someone comes up with brain-to-brain image sharing, that will have to do.

(Copyright 2008)

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